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Templates

Flashdevelop Event Templates (multiple parameters)
Flashdevelop Event Templates
Download - EventTemplates.fdz (3.46Kb)
FlashFlowFactory Template
Flashdevelop Event Templates
Download - FlashDevelop flashflowfactory assets.fdz (88.0 KB)

Customization

Flashdevelop syntax color for AS3
Flashdevelop syntax color for AS3
Download - AS3 Syntax coloring.fdz (2.45Kb)
Additional font - Consolas (free Microsoft font)

Snippets

FlashDevelop Snippetfor.fds (fast loop)

for (var $(ItmUniqueVar):uint, $(TypClosestListName)Total:uint = $(TypClosestListName).length$(EntryPoint); $(ItmUniqueVar) < $(TypClosestListName)Total; $(ItmUniqueVar)++) $(CSLB){
	
}

FlashDevelop Snippetfor reversed.fds

for (var $(ItmUniqueVar):uint = $(TypClosestListName)$(EntryPoint).length - 1; $(ItmUniqueVar) >= 0; $(ItmUniqueVar)--) $(CSLB){
	
}

FlashDevelop Snippetperlin.fds

var noise:Bitmap = new Bitmap( new BitmapData($$(width=200), $$(height=200), false, 0) );
noise.bitmapData.perlinNoise($$(baseX=200), $$(baseY=200), $$(octaves=3), $$(randomseed=777), $$(stitch=false), $$(fractal=false), $$(channelOptions=7), $$(grayScale=false));
this.addChild(noise);

FlashDevelop Snippetswitch.fds

switch ($(EntryPoint)) $(CSLB){
	case:
		
		break;

	case:
		
		break;

	default:
		
}

FlashDevelop Snippetcircle.fds

$$(variable=this).graphics.clear();
$$(variable=this).graphics.beginFill(0x000000, 1);
$$(variable=this).graphics.drawCircle(0, 0, $$(radius=10));
$$(variable=this).graphics.endFill();
$(EntryPoint)

FlashDevelop Snippetfont embed.fds

[Embed(source='$$(source=)', fontName='$$(fontName=)', fontWeight='$$(fontWeight=normal,bold)', fontStyle='$$(fontStyle=normal,italics)', mimeType='application/x-font', unicodeRange='U+0020-U+00FF,U+2018-U+201E,U+2022,U+20AC,U+2122' )]

Duplicate plugin snippets

Direct switch

addEventListener>removeEventListener
removeEventListener>addEventListener
public>private
private>protected
protected>public
true>false
false>true
width>height
height>width
scaleX>scaleY
scaleY>scaleX
upState>overState
overState>downState
downState>hitTestState
hitTestState>upState
x>y
y>z
z>x
rotationX>rotationY
rotationY>rotationZ
rotationZ>rotationX
lineTo
curveTo

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