
for.fds (fast loop)
for (var $(ItmUniqueVar):uint, $(TypClosestListName)Total:uint = $(TypClosestListName).length$(EntryPoint); $(ItmUniqueVar) < $(TypClosestListName)Total; $(ItmUniqueVar)++) $(CSLB){
}
for (var $(ItmUniqueVar):uint = $(TypClosestListName)$(EntryPoint).length - 1; $(ItmUniqueVar) >= 0; $(ItmUniqueVar)--) $(CSLB){
}
var noise:Bitmap = new Bitmap( new BitmapData($$(width=200), $$(height=200), false, 0) ); noise.bitmapData.perlinNoise($$(baseX=200), $$(baseY=200), $$(octaves=3), $$(randomseed=777), $$(stitch=false), $$(fractal=false), $$(channelOptions=7), $$(grayScale=false)); this.addChild(noise);
switch ($(EntryPoint)) $(CSLB){
case:
break;
case:
break;
default:
}
$$(variable=this).graphics.clear(); $$(variable=this).graphics.beginFill(0x000000, 1); $$(variable=this).graphics.drawCircle(0, 0, $$(radius=10)); $$(variable=this).graphics.endFill(); $(EntryPoint)
[Embed(source='$$(source=)', fontName='$$(fontName=)', fontWeight='$$(fontWeight=normal,bold)', fontStyle='$$(fontStyle=normal,italics)', mimeType='application/x-font', unicodeRange='U+0020-U+00FF,U+2018-U+201E,U+2022,U+20AC,U+2122' )]
Direct switch
addEventListener>removeEventListener removeEventListener>addEventListener public>private private>protected protected>public true>false false>true width>height height>width scaleX>scaleY scaleY>scaleX upState>overState overState>downState downState>hitTestState hitTestState>upState x>y y>z z>x rotationX>rotationY rotationY>rotationZ rotationZ>rotationX lineTo curveTo